Using Virtual Reality in Education
Education | 17 min read
VR Content & Management
Solutions for Education
Innovators in education want to implement PC-based VR in student learning, but the lack of a centralized management and content licensing solution can make it seem impossible. At SpringboardVR, we make it easy by providing the best VR content and simple-to-use device & time management tools for educational institutions. So decision makers can successfully deploy and implement with confidence.
Innovators in education need a centralized place to search & discover relevant PC-based VR content for their unique needs. SpringboardVR’s Marketplace has an ever-growing list of hand-picked educational content. Browse the full VR Marketplace here!
K-12
Higher Ed
Museums
Libraries
SpringboardVR is the only way I know of to ensure VR runs smoothly and autonomously at our school. SteamVR and other content distribution systems are notoriously difficult to use, and SpringboardVR simplifies it enough to make it viable within a learning environment, where students have to get in and out quickly.
Ben Wilkof
Program Manager for Digital Education & Academic Technologies
University of Colorado, Denver
SpringboardVR has proven to be a great way to get our students and faculty up and running in VR with minimal time and effort from staff. It allows us to provide a self-serve experience for patrons to explore a wide variety of curated content both commercially and locally (university) produced all in the same simple to navigate interface.
Daniel Fergus
Manager of Student Digital Media Technology
University of Nevada, Reno
Innovators in education want to implement PC-based VR in student learning, but the lack of a centralized management and content licensing solution can make it seem impossible. At SpringboardVR, we make it easy by providing the best VR content and simple-to-use device & time management tools for educational institutions. So decision makers can successfully deploy and implement with confidence.